Legends Sports League is a recreational sports league that caters to both adult and youth sports. Based in Fairfax, VA, Legends offers adult basketball, baseball, and golf as well as youth basketballcounty, VA, men's, northern, mens, legends, legend
Date and Time: Sunday, December 19, 2021 5-10:15pm
Location: Justice High School
Adult: A, B ,C Divisions
Boys: Grades (3/4, 5/6, 7/8, 9/10, 11/12 - or adult)
(may need to expand or merge based on registrations)
Eligibility: Adults, Youth
Format: Half-Court, Double Elimination
Team Cost: $90
Late Fee: $10 (Begins Midnight, December 10)
Uniforms: Legends uniforms are preferred, but any uniform as long as entire team is the same.
Division-winning teams receive medals or plaques and $50/team off Future Registration!
Team - Specify teammates
Individual - email us your information: (Name, email, age, HS experience (y/n), skill (A,B,C)
Team Composition: Each team must have three to five players on its roster who have pre-registered. Additions and/or changes to any roster must be approved by Event Staff member and completed prior to the start of a team's first game of the event. No substitutions are allowed once a team has played its first game of the event. THE TEAM CAPTAIN WILL REPRESENT HIS/HER TEAM AS A SPOKESPERSON AT ALL TIMES, and must verify the score sheet has correct roster prior to each game.
Game Start: A coin flip prior to the start of the game will determine which team has the initial possession.
Each player must have a number on their shirt/uniform.
Ball Check-in: The ball must be thrown (not dribbled) in from the check box at the rear of the court. First Violation: Warning from the referees or court monitor, Second Violation: change of possession.
Length of Games: first team to score 15 points, or 15 minutes.
Overtime: if the score is tied at the end of 15 minutes, the game goes to overtime. A coin flip determines which team has the initial possession. The game winner is the first to score 2 points in the overtime period.
No Make It Take It: the ball changes possession after each scored basket.
Stalling: no stalling is allowed. The referee, court monitor or Event Staff member may institute a 30 second shot clock at any time. After a team has been warned about stalling, failure to attempt a shot within 30 seconds will result in loss of possession.
Jump Balls: all jump balls become the possession of the defensive team.
Time Outs: each team is allowed two 30-second time-outs per game. The game clock does not stop during any time-outs. NO time-outs are permitted in the last three minutes of the game.
Taking It Back: when in play, the ball must be "taken back" on each change of possession. "Taking it back" means BOTH feet must be behind the two-point arc. Failure to "take it back" is a violation. Each Individual Violation: Change of Possession.
Throw In/Resuming Play: the ball must be “checked” after every out of bounds or opposite team score. The ball must be thrown in (not dribbled) in from the check box at the rear of the court. No face guarding the box - stay behind the line.
First Violation: Warning from referee or court monitor
Each Additional Violation: Change of possession
Out of Bounds/Resuming Play: the ball must be “checked” every out of bounds.
No Parking Zone: this zone is the box in front of the basket. An offensive player CANNOT remain stationary (i.e. “post up”) with both feet in this box AND receive the ball when guarded by an opposing player. A foot on the line of the no parking zone counts as a foot in the zone.
First Violation: Warning from referee or court monitor. Each Additional Violation: Change of possession
Dunking: dunking is allowed during play only. If teams/players are seen dunking during non-play, they may be disqualified from the tournament. Hanging on the rims is not allowed at any time. Participants can be held responsible for broken equipment.
Scoring: baskets made from the inside the arc count one point. Baskets made when the shooter has BOTH FEET behind the arc count two points. Court monitors or referees will call "two points". If there is any doubt by the court monitor or referees as to whether the made basket is worth one or two points, the basket will count as one point.
Free Throws: free throws count as one point. When fouled in the act of shooting, free throws are awarded to the fouled shooter only when the basket was not made (1 for 1 pointer, 2 for 2 pointer). All free throws are dead balls. Regardless of whether the free throw(s) are made, the opposing team checks the ball from the check box. The try for goal shall be made within 10 seconds after the ball has been placed at the disposal of the free thrower. All other players will remain behind the two-point arc while the free throw attempt is being made.
· Any time a basket is MADE and a foul is called: The basket counts.
· The referee or team representative records the foul.
· Defending team receives the ball.
Personal Fouls: the referee will record each personal foul. Each team member is allowed three personal fouls. Upon receiving the third personal foul, the player is disqualified. If a player is fouled in the act of shooting and a basket is not made, player must attempt a free throw (2 free throws if fouled in the act of shooting behind the arc). RECORDED TEAM FOUL #RESULT (for team that was fouled)
Team Fouls 1 through 4 Check ball from check box, unless fouled in the act of shooting (see above)
Team Fouls 5+ One free throw, unless fouled in the act of shooting (see above).
Other Rules: All other Legends rules will be followed.